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AMProJack
Place of Birth: AMPro-1
Eyes: none
Color: Grey
Height: Variable
Residence: AMPro-1
(Planet AMPra)
CRP of Birth:
9963.122.29003
Hair: none
Aliases(Nicknames): none
Weight: 239kg (527 lbs)
Occupation: Heir to the AMProNian Empire and frequent space adventurer.
First Appearances:(game) AMProJack'z Space Jammie(AMPro003.ZIP) (comic) AMProGram #50
Relatives:Princess AMPra(Wife), AMProJohn(Parent), AMProJoe(Child)
AMPriana(Daughter), AMProJosh(GrandParent (Deceasd)),
AMProJaxon (Ancestor)
History:
Some people are just born into the good life, and AMProJack certainly qualifies. Not only was it born onto a planet that has been at peace for more than 10,000 years where every citizen is allowed to do whatever they want, and to have most anything they want, but born into the family that rules this planet and is itself heir to the thrown.
Who can say why anyone born into such a station in life would risk their own lives as a galactic peace keeper, but perhaps that says something about the nature of the AMProNians.
On a mission to save his whole planet from a deadly toxin, it met a space mistress named Tara. The mysterious creature with no name--also the one responsable for the deadly toxin--reordered AMProJack's brain so that it would fall madly in love with her. The two have been inseperable ever since, even initially against the wishes of AMProJack's parent AMProJohn. Over the course of several years however, AMProJohn and the rest of the AMProNian people have come to embrace the couple. AMProJack became the first AMProNian ever to marry when he performed the Alasochin joining ceramony with Tara, and though AMProNian's are supposed to limit themselves to one offspring, Tara (Princess AMPra) and AMProJack have two children, AMPriana and AMProJoe.
Abilities:
Species related:

AMProNians have a very unique physiological make up. They are composed of four main substances. One very hard skelital substance (Scridilon) that acts like a frame, one substance (Riflium) that acts as musculature and provides movement, one liquid substance (Cerefwid) that flows throughout the body and acts as the brain of the AMProNian being, and a very tough outer substance (skin) that acts as an outer covering. All four of these substances are maliable however, allowing AMProNians to assume any variety of shapes. Shape changing takes a great deal of time however if a significant change is needed because the skelital substance takes a long time to alter.
AMProNians have an ability to propel themselves through atmosphere and even space without technological assistance, and with recent technological advances AMProNians can achieve interstellar travel by skiping over vast sections of space.
AMProNians are one of the strongest and most advanced speicies known to exist.

Individual:
AMProJack is one of the most knowledgable AMProNians having traveled the AMProVerse so extensively. Due to the physical demands he encounters with such frequency (regular excersize) he is one of the strongest, fastest and most maliable AMProNians.


Princess AMPra
Planet of Birth: Unknown
Eyes: Blueish-Purple
Color: Light Blue
Hight: 5' 11"
Residence: AMPro-1
(Planet AMPra)
CRP of Birth: Unknown
Hair: Black
Aliases(Nicknames):
Tara (real name)
Weight: 92.5kg (204 lbs)
Occupation: Princess of AMPra, frequent space adventurer and is her kids' mom.
First Appearances: (game) AMProJackz Space Jammie (AMPro003.ZIP)
(comic) AMProGram #51
Relatives:AMProJack(Betrothed), AMPriana(Daughter), AMProJoe(Child), AMProJohn(Parent-in-law)

History:
Little is known about Princess AMPra's early history. Her earliest memories are when she suddenly appeared on Starpoint Technology Station as a full grown adult. Stranded there with no money and no memories she was left with very few options. To support herself she had to become a Spce Station lady of the night for the Space Mistress Torg.
One day when she was off on a vessel with the Pirate Captian Felguid she realized that she couldn't take it any more. She decided that rather than let the vile Pirate touch her that she would fight, and discovered to her amazement that she posessed incredible strength. In her battle with Felguid she trashed many of the vital systems on the ship. Felguid fled the ship and left her adrift in space with a crippled ship hoping that she would starve to death adrift in space and that he could find and repair the ship later.
Although the odds could be called impossible that she would find an inhabitable planet while adrift in space, that is exactly what happened. She crash landed on the planet of the myterious creature with no name and remained there until she was rescued by AMProJack. The mysterious creature scrabled their brains and made AMProJack and Princess AMPra fall in love. Since then she and AMProJack have lived on the planet AMPra and started a family there and been joined (married) in an Alasochin joining ceremony.
Abilities:
Species related:
It is unknown what species Princess AMPra comes from and therefore unknown what abilities her species posesses.
Individual:
Princess AMPra has great strength and agility. She is also very intelligent. There also seems to be inexplicable luck surrounding her existance. Highly improbable things have happened to keep her alive when it seemed she had no hope.


AMProSlither III
Planet of Birth: Alton-5
Eyes: Purple
Color: Purple (with
yellow stripe)
Length: Highly variable
Residence: AMPro-1
(Planet AMPra)
CRP of Birth: Unknown
Hair: None
Aliases(Nicknames): None
Weight: Highly Variable
Occupation: Pet
First Appearances: (game) AMProSlither III(AMPro012.ZIP)
(comic) AMProGram #52
Relatives: AMProSlither II (father), AMProSlither (grandfather(deceased))

History:
AMProSlither III's grandfather was discovered on the planet Alton-5 by AMProJohn. The AMProSlithers were being whiped out by a tribe of fierce hunters known as the Rix. AMProSlither was the only slither that AMProJohn was able to save. It brought AMProSlither back to the AMProNian home world in order to save the slithers from extinction. The Slithers have lived there ever since.
Abilities:
Species related:

Slithers able to travel at speeds up to 70 kilometers per hour. They are very manuverable and have bodies that fluctuate in volume very drastically.
Individual:
The Slithers that was brought to the planet AMPra and the slithers that came after him have been more intelligent than previous slithers because the translators have enabled them to speak for the first time.

Krixx the Evil Wizard
Planet of Birth: Gulondor
Eyes: Red
Color: Light Blue
Height: 5' 7"
Residence: Castle Krixx,
on Gulondor
CRP of Birth: Unknown
Hair: White (previously
black)
Aliases: Unknowwn
Weight: 99.3Kg (219lbs)
Occupation: Evil Wizard
First Appearances: (game) Pathfinder 5 (AMPro001.ZIP)
(comic) AMProGram #52
Relatives: Korzot(son), A wife and three daughters, all deceased, names unknown
History:
Krixx the Evil Wizard has lived on Gulondor for many centuries. Little is known about his past other than that he has always had an extreme fondness for tormenting people. For the last century or so he has been extreemly boared. The realization that he can do almost anything has made it difficult to entertain himself. For a brief time he created a family for himself and he was happy, but the family had to be destroyed when they began to use their magic against him. Since then he has tried to entertain himself by finding people and giving them challenges to overcome and making the contest reasonably fair so that he would not know the outcome and could therefore be entertained. Even this practice is beginning to bore the evil wizard.
Recently Krixx created a son and used his magics to ensure the son's loyalty, but after a time the unwavering loyalty grew tedious and Krixx destroyed him.
Abilities:
Species related:
The Planet Gulondor is divided into two major continents. The larger of the continents, Corben, has developed technologically while the other continent, Kinderel , developed mysterious magics. The sorcerers from Kinderel have waged fierce mistical wars against one another making them a generally embittered lot.
Individual:
Krixx is by far the most powerful Wizard that Gulondor has ever known. His magical abilities greatly exceed the other wizards of Gulondor.


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