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| AMProJack |
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Place of Birth: AMPro-1
Eyes: none
Color: Grey
Height: Variable
Residence: AMPro-1
(Planet AMPra)
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CRP of Birth:
9963.122.29003
Hair: none
Aliases(Nicknames): none
Weight: 239kg (527 lbs)
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Occupation: Heir to the AMProNian Empire and frequent space adventurer.
First Appearances:(game) AMProJack'z Space Jammie(AMPro003.ZIP)
(comic) AMProGram #50
Relatives:Princess AMPra(Wife), AMProJohn(Parent), AMProJoe(Child)
AMPriana(Daughter), AMProJosh(GrandParent (Deceasd)),
AMProJaxon (Ancestor)
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History:
Some people are just born into the good life, and AMProJack certainly
qualifies. Not only was it born onto a planet that has been at peace for
more than 10,000 years where every citizen is allowed to do whatever they
want, and to have most anything they want, but born into the family that
rules this planet and is itself heir to the thrown.
Who can say why anyone born into such a station in life would
risk their own lives as a galactic peace keeper, but perhaps that
says something about the nature of the AMProNians.
On a mission to save his whole planet from a deadly toxin, it
met a space mistress named Tara. The mysterious creature with no
name--also the one responsable for the deadly toxin--reordered
AMProJack's brain so that it would fall madly in love with her.
The two have been inseperable ever since, even initially against
the wishes of AMProJack's parent AMProJohn. Over the course of
several years however, AMProJohn and the rest of the AMProNian
people have come to embrace the couple. AMProJack became the
first AMProNian ever to marry when he performed the Alasochin
joining ceramony with Tara, and though AMProNian's are supposed
to limit themselves to one offspring, Tara (Princess AMPra) and
AMProJack have two children, AMPriana and AMProJoe.
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Abilities:
Species related:
AMProNians have a very unique physiological make
up. They are composed of four main substances. One very hard
skelital substance (Scridilon) that acts like a frame, one substance
(Riflium) that acts as musculature and provides movement, one liquid
substance (Cerefwid) that flows throughout the body and acts as the
brain of the AMProNian being, and a very tough outer substance
(skin) that acts as an outer covering. All four of these substances
are maliable however, allowing AMProNians to assume any variety of
shapes. Shape changing takes a great deal of time however if a
significant change is needed because the skelital substance takes a
long time to alter.
AMProNians have an ability to propel themselves through atmosphere
and even space without technological assistance, and with recent
technological advances AMProNians can achieve interstellar travel
by skiping over vast sections of space.
AMProNians are one of the strongest and most advanced speicies
known to exist.
Individual:
AMProJack is one of the most knowledgable AMProNians having
traveled the AMProVerse so extensively. Due to the physical demands
he encounters with such frequency (regular excersize) he is one of
the strongest, fastest and most maliable AMProNians.
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| Princess AMPra |
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Planet of Birth: Unknown
Eyes: Blueish-Purple
Color: Light Blue
Hight: 5' 11"
Residence: AMPro-1
(Planet AMPra)
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CRP of Birth: Unknown
Hair: Black
Aliases(Nicknames):
Tara (real name)
Weight: 92.5kg (204 lbs)
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Occupation: Princess of AMPra, frequent space adventurer and is her kids' mom.
First Appearances: (game) AMProJackz Space Jammie (AMPro003.ZIP)
(comic) AMProGram #51
Relatives:AMProJack(Betrothed), AMPriana(Daughter),
AMProJoe(Child), AMProJohn(Parent-in-law)
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History:
Little is known about Princess AMPra's early history. Her earliest
memories are when she suddenly appeared on Starpoint Technology Station
as a full grown adult. Stranded there with no money and no memories
she was left with very few options. To support herself she had to
become a Spce Station lady of the night for the Space Mistress Torg.
One day when she was off on a vessel with the Pirate Captian Felguid
she realized that she couldn't take it any more. She decided that rather
than let the vile Pirate touch her that she would fight, and discovered
to her amazement that she posessed incredible strength. In her battle
with Felguid she trashed many of the vital systems on the ship. Felguid
fled the ship and left her adrift in space with a crippled ship hoping
that she would starve to death adrift in space and that he could find
and repair the ship later.
Although the odds could be called impossible that she would find
an inhabitable planet while adrift in space, that is exactly what
happened. She crash landed on the planet of the myterious creature with
no name and remained there until she was rescued by AMProJack. The
mysterious creature scrabled their brains and made AMProJack and Princess
AMPra fall in love. Since then she and AMProJack have lived on the planet
AMPra and started a family there and been joined (married) in an Alasochin
joining ceremony.
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Abilities:
Species related:
It is unknown what species Princess AMPra comes from and therefore
unknown what abilities her species posesses.
Individual:
Princess AMPra has great strength and agility. She is also very
intelligent. There also seems to be inexplicable luck surrounding
her existance. Highly improbable things have happened to keep her
alive when it seemed she had no hope.
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| AMProSlither III |
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Planet of Birth: Alton-5
Eyes: Purple
Color: Purple (with
yellow stripe)
Length: Highly variable
Residence: AMPro-1
(Planet AMPra)
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CRP of Birth: Unknown
Hair: None
Aliases(Nicknames): None
Weight: Highly Variable
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Occupation: Pet
First Appearances: (game) AMProSlither III(AMPro012.ZIP)
(comic) AMProGram #52
Relatives: AMProSlither II (father),
AMProSlither (grandfather(deceased))
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History:
AMProSlither III's grandfather was discovered on the planet Alton-5
by AMProJohn. The AMProSlithers were being whiped out by a tribe of
fierce hunters known as the Rix. AMProSlither was the only slither that
AMProJohn was able to save. It brought AMProSlither back to the AMProNian
home world in order to save the slithers from extinction. The Slithers
have lived there ever since.
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Abilities:
Species related:
Slithers able to travel at speeds up to 70 kilometers per hour.
They are very manuverable and have bodies that fluctuate in volume
very drastically.
Individual:
The Slithers that was brought to the planet AMPra and the slithers
that came after him have been more intelligent than previous slithers
because the translators have enabled them to speak for the first time.
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| Krixx the Evil Wizard |
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Planet of Birth: Gulondor
Eyes: Red
Color: Light Blue
Height: 5' 7"
Residence: Castle Krixx,
on Gulondor
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CRP of Birth: Unknown
Hair: White (previously
black)
Aliases: Unknowwn
Weight: 99.3Kg (219lbs)
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Occupation: Evil Wizard
First Appearances: (game) Pathfinder 5 (AMPro001.ZIP)
(comic) AMProGram #52
Relatives: Korzot(son), A wife and three daughters, all deceased, names unknown
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History:
Krixx the Evil Wizard has lived on Gulondor for many centuries. Little
is known about his past other than that he has always had an extreme
fondness for tormenting people. For the last century or so he has been
extreemly boared. The realization that he can do almost anything has
made it difficult to entertain himself. For a brief time he created a
family for himself and he was happy, but the family had to be destroyed
when they began to use their magic against him. Since then he has tried
to entertain himself by finding people and giving them challenges to
overcome and making the contest reasonably fair so that he would not
know the outcome and could therefore be entertained. Even this practice
is beginning to bore the evil wizard.
Recently Krixx created a son and used his magics to ensure the son's
loyalty, but after a time the unwavering loyalty grew tedious and
Krixx destroyed him.
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Abilities:
Species related:
The Planet Gulondor is divided into
two major continents. The larger of the continents, Corben, has developed
technologically while the other continent, Kinderel , developed mysterious
magics. The sorcerers from Kinderel have waged fierce mistical wars
against one another making them a generally embittered lot.
Individual:
Krixx is by far the most powerful Wizard that Gulondor has ever known.
His magical abilities greatly exceed the other wizards of Gulondor.
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